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Considering the full story is probably around 4-6 hours long, it'd be more than possible to complete this game in one sitting, as the variety of puzzles and levels is so broad that you really don't feel like you're repeating yourself or facing too much similarity in the game design. If you don't, you'll simply be making your own life significantly harder, which when you're against the clock and have a fairly long list of problems to best in one level, that added challenge doesn't do a lot to better the gameplay experience.īut what I will say is while Escape Academy didn't really have me racking my brain in search of solutions to the many problems it offers, I was thoroughly entertained. You will need to keep some writing material nearby when playing however (I used Post-it notes) as some of the solutions will require remembering codes, or jotting things down so that you get to the correct solution in the end.
#The escapists 2 area 17 free
Assuming you do find yourself a little lost on a puzzle however, there is a hints system that will pretty much give you the answer to the problem you are facing, and from what I can tell, there's no real repercussions to using and even abusing this system - so feel free to hint away as you please. Sure there is a time limit for each room to keep you on your toes, but from what I've encountered, this isn't a tight time frame and you'll never run out of time in a level. In fact, I'd go a step further to say that the puzzles are often a little too easy, and really lack a ramp up in challenge as the game progresses. Generally, whenever you hit an impasse and can't figure out a puzzle, the answer is literally staring you right in the face, it's quite a straightforward game in that sense. I will say, from what I experienced in Escape Academy, the puzzles and problems aren't particularly perplexing, rather you should be able to solve anything that is in front of you by remaining level-headed and sticking to common sense. But then again, one does not come to an escape room game for its story, so to hope the narrative would be its strongest point would clearly be misguided expectations. I say this, as there is also a conspiracy and various truly bizarre scenarios that all unravel, which quite frankly feel completely ridiculous at times.
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The concept is hands-on learning, so you have to beat escape rooms to earn badges (similar to badges in Pokémon) and to prove your skill and brilliance at puzzle solving, and for what it's worth, this is pretty much what the entire narrative revolves around. The idea is that you are scouted to join the elusive Escape Academy, a school where you are taught to be one of the best escapists of all-time by various lecturers. But that doesn't change the fact that the puzzles and rooms themselves are pretty enthralling problems to tackle, and I'd know this as I've been playing it as of late.īut before I dive into the mechanics and the sorts of problems you have to solve, let me just provide a very brief rundown of the story. You see this title literally gives players a bunch of individual escape rooms to beat, and ties it all together with a storyline that is more farfetched than it is rooted in reality.
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Sure, over the years there have been escape room games, for example The Room, but as far as I can recollect, there has yet to be an escape room type experience as that of Coin Crew Games' Escape Academy. While puzzle games are quite commonplace, entire titles frames around escape rooms are not.
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